3D for Visual Effects short course

Course details

Start date

24th February 2025

22nd September 2025

Duration

12 or 18 weeks

Contact time

5 days per week

Entry requirements

  • Be over 18

  • Have a good understanding of written and spoken English

  • Feel comfortable using a computer

Fees

12 weeks - London campus: £11,950 

12 weeks - Live online: £9,350

18 weeks - London campus: £16,850 

18 weeks - Live online: £13,200

Apply Now

February 2025:

September 2025 - contact us

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Course overview

Our short courses give you the opportunity to study the first 12 or 18 weeks of our MA Visual Effects Production (3D) degree. This option is suited to students who want intensive training without academic qualifications. You’ll complete the first 2-3 modules of the programme and develop specialist 3D skills through hands-on intensive training, exploring techniques such as particle movement, hair and fluids.

Our 3D VFX courses are highly interactive and intensive and will equip you with the skills required to succeed. You'll learn the latest industry 3D software, along with key techniques such as modelling, texturing, lighting and shading.

Why choose this course 

  • Designed with industry - our advisory board of experts from the likes of DNEG and MPC help develop and keep this degree relevant.

  • Learn from expert Tutor, Daniel Shutt, who has over 20 years experience in a wide variety of 3D fields, from feature film effects and games graphics, to TV commercials and architectural rendering.

  • Get to grips with the software used in industry, including Maya, Houdini and Nuke.

  • Work on industry-standard briefs and experience real-life scenarios, just like in a professional studio.

  • Receive feedback from industry professionals - an opportunity to level-up your work and build connections, ready to embark on your creative career. Previous studio partners for our 3D VFX course have included Goodbye Kansas, Framestore, DNEG, Rise, BlueBolt and Black Kite.

  • Aftercare package - we'll help you polish your showreel and find the right job, with access to our studios and showreel clinics for 12 months.

Meet your Tutor, Daniel Shutt

Daniel is one of our 3D Tutors and joined the team in 2009. He has over 23 years’ experience in a wide variety of 3D fields, from feature film effects and games graphics, to TV commercials and architectural rendering; and 14 years teaching in higher education. 

Daniel’s early work in architecture included rendering the Sega World amusement attraction in Piccadilly Circus, before moving on to roles within the games industry, with tenures at Sierra and Divide By Zero. From there, Daniel worked in post-production for Lost in Space, on projects for 4:2:2, BBC, Discovery Channel, National Geographic, Channel 4 and ITV. He also contributed to the award-winning Honda, Hate promo and the Pink Panther film. He has worked with the Head of 3D to revise the curriculum for all of our 3D short courses.

Course modules

These modules are common with the first 12-18 weeks of our MA Visual Effects Production (3D) degree.

  • Introduction to Maya

    • The user interface

    • Introduction to modelling

    • Introduction to textures

    • Introduction to lighting, shading and rendering

  • Modelling

    • NURBS curves and surfaces

    • NURBS surfaces to polygons

    • Polygonal modelling

    • Topological rules

  • Modelling continued

    • Polygonal modelling continued

    • Organic modelling

    • Non-linear modelling

    • UV mapping techniques (organic and hard surface)

  • Colour and lighting

    • Lighting, traditional cinematographic and photographic techniques

    • Colour theory, three-point lighting

    • Natural lighting

    • Indirect lighting techniques

    • Image-based lighting

    • Matching lighting

    • Advanced lighting

  • Basic texturing

    • Hypershade

    • Texturing masterclass

    • Image manipulation with Photoshop

    • Texture distressing with Photoshop

    • Non-destructive texturing workflows

    • Camera projection mapping

  • Shading and rendering

    • Displacement mapping

    • Maya nodes

    • Ray tracing (reflections, refractions and shadows)

    • Shaders

    • Material properties and case studies (MIA shaders)

  • Tracking and integration

    • Introduction to cameras

    • Camera tracking with 3DEqualizer

    • Manual tracking techniques

    • Advanced matchmoving techniques

    • Lens distortion

    • Camera lineup

  • Digital sculpting and 3D painting

    • Texturing

    • Sculpting and detailing

    • Import and export workflow

  • Advanced shading and lighting

    • Ai standard surface material

    • Advanced Arnold nodes

    • Advanced lighting theory

    • Lighting effects

  • Render layers and compositing

    • Render layers and passes

    • Introduction to compositing

    • Compositing with Nuke (CG layers)

    • Rotoscoping and keying with Nuke

  • Animation and rigging

    • Keyframe animation

    • Path animation

    • Constraints and rigging

  • Project week

    • Presentation

  • Particles and expressions

    • Maya rigid bodies

    • Constraints

    • Introduction to particles

    • Rendering particles

    • Emitters

    • Emission properties

    • Fields

    • Bullet dynamics

    • Expressions and particle expressions

    • Basic MEL scripting

  • Houdini fundamentals

    • Introduction

    • Procedural modelling

    • Digital assets

    • Mantra

    • Dynamics

    • Shading

  • Fur and hair

    • Fur basics, grooming, lighting and rendering

    • Hair basics, simulation and styling

    • Different uses of hair

    • Dynamic fur

  • Fluids

    • 2D and 3D containers

    • Fluid contents and simulations

    • Texturing and rendering fluids

    • Fluid caches

    • Bifröst

  • Cloth

    • Overview of Nucleus

    • Introduction to NCloth

    • NCloth solving and collisions

    • NParticle overview

    • Constraints

    • Caching Nucleus solvers

  • Project week

    • Presentation

For more details about modules, see the programme and module specifications.

More Information

Minimum requirements

We welcome and encourage applications from students with a variety of backgrounds, experiences and perspectives.

To study this short course, you must:

  • Be over 18

  • Have a good understanding of written and spoken English

  • Feel comfortable using a computer.

If you’d like to discuss your circumstances before applying, contact us!

Non-UK students

We accept international students for our short courses, with no difference in course fees or administration costs. 

The Standard Visitor visa allows students to come to the UK to study for a course of up to six months at an accredited institution. Depending on your nationality, you may need to apply for a standard visitor visa prior to departure from your home country. For more information visit:  

Contact us on admissions@escapestudios.ac.uk or +44 (0) 204 570 5091 for any questions.

We can provide remote access to our workstations during teaching time. Due to availability restrictions, we highly advise you to have your own set up at home to study in your own time.

More things you’ll need:

  • A strong internet connection

  • Cloud storage or external hard drive to back up your work, 1TB+ recommended

  • A three-button mouse or graphics tablet. Please note, the Wacom Intuos Pro range of tablets have the best support for our remote desktop software and provide the best experience.

  • A computer microphone (and optionally a webcam)

  • Note-taking materials.

If you have any questions about learning online or if you need help with what to buy, get in touch at hello@escapestudios.ac.uk.

To apply, complete the relevant online application form linked below.

February 2025:

For September 2025 intake contact our Admissions Team to apply: admissions@escapestudios.ac.uk / +44 (0)203 4411 303

Our Admissions Team will get in touch to take you through the next steps.

If you have any questions about your application, your portfolio or our entry requirements, get in touch!

As part of the application process, you will need to agree to our terms and conditions for your place on the course to be secured.

Fees 

12 weeks - London campus: £11,950 

12 weeks - Live online: £9,350

18 weeks - London campus: £16,850 

18 weeks - Live online: £13,200

Payment plans

We offer payment plan options for all courses. Following an initial deposit at registration stage, your chosen payment plan will break down your remaining fees into up to three instalments, to be paid before the end of the course.

Visit our admissions page for any questions about fees, funding and payment plans.

  • Maya 

  • Photoshop 

  • 3D Equalizer 

  • Nuke 

  • Arnold

“Consumers who are increasingly looking for high-definition (HD) VFX experiences will have huge business opportunities in the VFX market in the next few years.” (source Expert Market Research)

You’ll leave with an Escape Studios Certificate of Achievement, along with strong creative and technical skills and some great pieces of work for your portfolio, which you can add to with help from our Aftercare programme. Ready to apply for jobs in the industry!

Some of the opportunities you can consider once you’ve finished your studies include: 

  • Runner

  • Modeller

  • Matchmove Artist

  • Previs Artist

  • Texture Artist

  • Layout Artist

  • Environment Artist

  • Production Assistant  

  • Production Coordinator

3D Artists often start out in junior roles to then rise to mid-level and senior roles such as 3D Generalists and Technical Directors, opening the path to becoming a VFX Supervisor.  

Our students have gone to work as both specialist and generalist artists in creative studios, across TV shows, films and commercials, at companies including Framestore, DNEG, MPC and Jellyfish Pictures. Read some of our VFX Escapee success stories

Check out our Careers Guide for more information about career opportunities and progression routes.

Why Escape Studios?

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Escape Studios always produces some of the finest VFX graduates in the country. Their training, both technical and soft skills, stands them in great stead in the industry.

Ollie Gilmour
Head of Operations at Electric Theatre Collective