Character Creation for Games and VFX (evening - online)

Course details

Location

Start date

3rd March 2025

Duration

18 weeks

Mode of study

Part time (Monday evening: 7pm-10pm)

Difficulty

Intermediate - requires a firm grasp of computer functionality

Fees

£1,085

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Course overview

Visualise your own character designs and bring them to life 

Over 18 weeks of evening classes, you’ll get hands-on experience in design, modelling, texturing, rigging and animation, and you'll create your own character from concept to final render – a fantastic asset to add to your showreel. 

This course will allow you to explore different character design techniques, create 3D models using Maya and ZBrush, and then paint and texture your character to give it a distinct look. This course is jam-packed but is designed for beginners – to take you through every stage of the process. 

There will be a focus on creating characters for visual effects and video games, but the basics are the same for all types of characters, so don't let that put you off if you are looking for more traditional animation or motion picture character creation. 

In addition to the soft skills that you will learn and enhance, working in a professional studio environment will give you the edge when applying for jobs in a highly competitive industry.

See also MA Character & Creature Creation and Character & Creature Creation short courses (12/18 weeks).

Why choose this course

  • Industry briefs - work on industry-standard briefs and experience real-life scenarios, just like in a professional studio 

  • Professional input - our advisory board of experts, from the likes of DNEG (Fantastic Beasts and Stranger Things), Framestore (His Dark Materials, Thor: Love and Thunder), Rocksteady (Archam) and MPC (The Lion King, Pinocchio) help keep this course relevant  

  • Successful alumni - you'll join our community of thousands of Escapees, many of whom have gone on to work as Character Technical Directors at some of the world’s top studios including Framestore, MPC and Blacklist Creative

  • Industry-standard facilities - study in a studio environment that mirrors current industry practice, using professional software such as Maya and ZBrush 

  • Fast-track learning - studying a short course allows you to learn new skills quickly, in a fast-paced environment, so you can start applying for jobs as soon as you’ve completed the programme 

  • Intensive training - we pack a lot into a few evening classes, and we recommend that you work outside of classes for an extra few hours per week to complete your assignments 

  • Flexibility - study live online and in the evening to fit the course around your professional and personal life and other commitments 

  • Strong portfolio - along with an Escape Studios Certificate of Completion, you'll leave with strong creative and technical skills and great pieces for your portfolio 

  • Small class sizes - a convivial environment allows students to assist and inspire one another and benefit from personalised feedback from tutors.  

Course modules

  • Overview of course objectives and structure.

  • Introduction to photo-bashing techniques for creating concept art in Photoshop.

  • Understanding design principles for character creation.

  • Practising ideation and sketching for unique character designs.

  • Introduction to the ZBrush interface and tools.

  • Basic navigation and sculpting workflows.

  • Exploring brushes and their applications.

  • Creating simple shapes to understand ZBrush’s 3D environment.

  • Fundamentals of anatomy for character creation.

  • Exploring proportions, form, and structure.

  • Developing a process for sculpting organic shapes.

  • Practising basic techniques to achieve clean and cohesive designs.

  • Creating a base mesh for the character.

  • Understanding silhouette and major shapes.

  • Refining primary and secondary forms.

  • Working with symmetry and asymmetry.

  • Introduction to detailing techniques and tools.

  • Adding skin pores, wrinkles, and other fine details.

  • Using alphas and custom brushes for surface texture.

  • Maintaining balance between detail and form.

  • Analysing drapery and fabric behaviour.

  • Sculpting realistic cloth folds and wrinkles.

  • Using layers for iterative refinement.

  • Introduction to hard surface sculpting tools.

  • Techniques for creating clean, sharp edges.

  • Sculpting armor, props, and mechanical details.

  • Using Booleans, Dynamesh and ZModeler for hard surface workflows.

  • Introduction to the Maya interface and tools.

  • Overview of polygonal modelling principles.

  • Box-modelling simple assets and understanding topology.

  • Basic transformation and manipulation of geometry.

  • Exporting and importing models between Maya and ZBrush.

  • Preparing sculpts for retopology.

  • Understanding the importance of clean edge flow.

  • Creating a low-poly base for detailed sculpts.

  • Advanced retopology techniques.

  • Optimising edge flow for animation and deformation.

  • Resolving complex topology issues.

  • Using Maya’s Quad Draw tool for precise retopology.

  • Introduction to UV mapping and its importance.

  • Creating efficient and clean UV layouts.

  • Projecting high-resolution details onto low-resolution meshes in ZBrush.

  • Preparing models for texturing workflows.

  • Overview of Substance Painter’s interface and features.

  • Setting up a project for texturing.

  • Importing assets and baking maps (normal, AO, curvature, etc.).

  • Fixing common baking issues.

  • Using smart materials and masks.

  • Hand-painting textures and adding detail.

  • Layer management and blending techniques.

  • Exporting textures for use in rendering.

  • Arnold Shader Creation and texture inputs.

  • Basics of lighting for 3D scenes.

  • Setting up 3-point lighting - key, fill, and rim lights.

  • Introduction to Arnold for rendering.

  • Adjusting render settings for optimal results.

  • Overview of creating and rendering hair and fur.

  • Setting up XGen or similar tools for hair systems.

  • Optimising Arnold settings for realistic hair rendering.

  • Balancing performance and quality in renders.

  • Understanding character posing and storytelling.

  • Using ZBrush’s Transpose tool or Maya for posing.

  • Refining final renders for a professional presentation.

  • Preparing a portfolio-ready showcase of the character.

During these weeks, you will focus on your final projects, applying the skills and techniques learned throughout the course. This is an opportunity to create a fully realised character, complete with detailed sculpting, texturing, and rendering. Tutors will be available for support, providing guidance on creative decisions, technical challenges, and workflow optimisation. These sessions are designed to help you refine your work and prepare a polished portfolio piece for presentation. This time might also be utilised, on request, to cover content beyond the scope of this course that might be of interest to you.

More information

Minimum requirements

We welcome and encourage applications from students with a variety of backgrounds, experiences and perspectives.

To study this short course, you must:

  • Be over 18

  • Have a good understanding of written and spoken English

  • Have a firm grasp on computer functionality (aka. shortcuts, how a computer works, ability for minor independent trouble shooting if required and ability to adapt and learn new technology and software).

If you'd like to discuss your circumstances before applying, contact us!

We can provide remote access to our workstations during teaching time. Due to availability restrictions, we highly advise you to have your own set up at home to study in your own time.

More things you’ll need:

  • A strong internet connection

  • Cloud storage or external hard drive to back up your work, 1TB+ recommended

  • A three-button mouse or graphics tablet. Please note, the Wacom Intuos Pro range of tablets have the best support for our remote desktop software and provide the best experience.

  • A computer microphone (and optionally a webcam)

  • Note-taking materials.

If you have any questions about learning online or if you need help with what to buy, get in touch at hello@escapestudios.ac.uk.

To apply, complete the relevant online application form linked below:

Our Admissions Team will get in touch to take you through the next steps.

If you have any questions about your application or our entry requirements, get in touch!

As part of the application process, you will need to agree to our terms and conditions for your place on the course to be secured.

Fees 

Live online: £1,085

Payment plans

We offer payment plan options for all courses. Following an initial deposit at registration stage, your chosen payment plan will break down your remaining fees into up to three instalments, to be paid before the end of the course.

Visit our admissions page for any questions about fees, funding and payment plans.

We pack a lot into each class of our evening courses, to be able to offer a learning option that is more flexible and fits in with your personal and work life. This means that contact time with your tutors will be intense learning and hands on. To make the most of this course, we recommend that you spend at least 10 hours working on your projects or practising your new skills in your own time each week. 

  • ZBrush 

  • Maya 

  • Substance Painter 

  • Photoshop 

“Animation in the UK has a strong track record in character development and storytelling. It also leverages the UK’s global leadership in the artistic and technical aspects of the visual product.” (source Animation UK)  

You’ll leave with an Escape Studios Certificate of Achievement, along with strong creative and technical skills and some great pieces of work for your portfolio. Ready to apply for jobs in the industry!

Some of the opportunities you can consider once you’ve finished your studies include: 

  • CG Generalist 

  • Character Artist 

Our students have gone to work as both specialist and generalist artists in creative studios, across films, TV, games and visual effects. Read some of our Escapee success stories.  

Check out our Careers Guide for more information about career opportunities and progression routes.

Why Escape Studios?

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Meet our industry-experienced tutors

They all have industry experience and are experts in their fields, including certified trainers for Unreal Engine, Autodesk and Houdini. They've worked at studios such as Walt Disney, EA and Framestore, on credits including Doctor Strange, Kingsman and Bond: Spectre.

Meet your tutors

Student showcase