Postgraduate and short course taster sessions

Postgraduate and Short Course Taster Sessions
We run taster sessions throughout the year to give you an idea of what to expect on our postgraduate masters and short courses.
Join a software taster session for programmes taught on our courses including Unreal Engine, Houdini, and Maya. You can attend as many as you like to find the subject best suited to you.
We add taster sessions regularly throughout the year, so check back soon to find additional dates.
Why come to a taster?
- Meet some of our industry-experienced course tutors
- See a demo (or follow along with) industry-standard software taught on our programmes
- Try before you buy - get a feel for what it's like studying a masters or short course with us
Considering an undergraduate degree instead? Head to our undergraduate taster days.
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VIEW OUR UPCOMING TASTERS
Upcoming tasters

Wednesday 14th May
Unreal Engine taster session
This Unreal Engine software taster is hosted by Christian Avigni, Programme Leader and Unreal Authorized Instructor. We teach Unreal Engine on the following programmes:
- Game Art
- Game Design
- Concept Art and Experience Design
- Technical Art
- UI/UX
- Visual Effects Production (VFX)

Thursday 15th May
Houdini taster session
This Houdini software taster is hosted by Dan Shutt, 3D VFX tutor. We teach Houdini on the following programmes:
- Visual Effects Production (VFX)
- Character and Creature Creation
- Game Design
- Technical Art

Tuesday 20th May
Python and C++ taster session
This Python and C++ taster is hosted by Omar Zohdi, Programming tutor. We teach Python and C++ on the following programmes:
- Programming
- Technical Art
- Character and Creature Creation

Thursday 22nd May
Maya Taster Session
This Maya software session is hosted by Lee Caller, Animation tutor. We teach Maya on the following programmes:
- 3D Animation
- Visual Effects Production
- Technical Art
- Character and Creature Creation
- Game Art
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Meet our industry-experienced tutors
They all have industry experience and are experts in their fields, including certified trainers for Unreal Engine, Autodesk and Houdini. They've worked at studios such as Walt Disney, EA and Framestore, on credits including Doctor Strange, Kingsman and Bond: Spectre.