news • 11 March 2025
Why Characters Shouldn't Look at The Camera

Written by Alex Williams
Dean/Director of Animation and Visual Effects
In animation, every frame is carefully designed to tell a story, evoke emotions and guide the audience's attention. One of the fundamental rules in visual storytelling is that characters should rarely look directly at the camera. While there are exceptions, breaking this rule can often disrupt immersion and weaken the connection between the audience and the animated world.
One of the most common mistakes made by student animators is to have their character directly looking at the camera, breaking the so-called 'fourth wall'. Inexperienced animators often make this error. We pose out our character and we think - who is she talking to? I know - she's talking to me! But in a film, play or TV series, the camera (i.e. the audience) is almost always an observer, never a participant.
Part of the so-called willing suspension of disbelief is that the characters acting for us don't know we are there. Sometimes characters will talk to the camera, but this is unusual. Mostly, on-screen characters look at each other, not at us.
Actors don't look at the camera
Actors look at each other, not at us. There are exceptions to this rule, of course, but next time you watch TV, notice how seldom characters look at the camera. It's done occasionally for dramatic effect, but very rarely. Unless, of course, it's a documentary, or it's someone reading the news. Then, they are talking directly to us, the audience.
Breaking the 'fourth wall'
The trouble with having a character looking directly at the camera is that it breaks the so-called 'fourth wall', the invisible barrier that separates the audience from the action that we are observing. Much of the work you need to do as a film-maker goes into maintaining the illusion that we are watching a story unfold before us, whereas in reality it is all just a contrivance.
Camera as observer, not participant
When an actor, or an animated character, looks straight into the camera, they are looking directly at the audience and this destroys the illusion. The character is now making eye contact with the viewer and the problem with that is the viewer isn't supposed to be there. Who are they really talking to? The general rule to hold to is that the camera should just be an observer, never a participant.
Break the rules - but learn them first
Rules can't be broken, of course, but they should be broken sparingly and with good reasons. When you break the fourth wall, your character becomes aware of their fictional nature and this suspends the drama.
For most animation projects, avoiding direct eye contact with the camera helps maintain immersion and emotional connection with the audience. Animators carefully control character movement and gaze direction to ensure storytelling remains engaging and believable. However, as with all creative rules, knowing when and how to break them can lead to powerful, memorable moments.